※ 拼圖遊戲 ※
   加入網頁步驟  
 
  1. 下載本檔 161.zip

  2. 將此壓縮檔用 winzip6.2 以上版本解開(用 winzip6.2 才不會出現長檔名不完全的情形),解壓縮到您放網頁的目錄中。(假設您網頁放在www目錄中,就將此壓縮檔解到www目錄中)

  3. 將以下的控制碼先複製起來。(用滑鼠將底下的一堆碼,標記起來,按滑鼠右鍵選擇【複製】就行啦!)

  4. 然後在網頁中的 </HEAD> 之後將剛剛複製的東西貼上就大功告成了  !(按滑鼠右鍵選擇【貼上】就行啦!)

  5. 修改紅色字的部份,改成您想要的內容即可

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※拼圖遊戲展示區※


<script language="javascript" src="dynlayer.js"></script>
<script language="javascript" src="mixup.js"></script>
<body background="jpg/01_bkg1.jpg">
<center>
<script>
//1) Specify whether puzzle should be rendered in NS 4.
// "0" disables it (for use when you wish to place the puzzle inside table)
var display_in_NS=1

//2) Configure second and third parameter below for puzzle image/size
//Make width and height divisible by 3
myPuz=new Puzzle('myPuz','jpeg01.jpg',141,255)

//3) Specify how many line breaks should appear after puzzle (for spacing purposes)
//Pertains only to NS
var linebreaks=14

writeCSS(myPuz.css)
if (document.layers) {
widthCheck = window.innerWidth
heightCheck = window.innerHeight
window.onResize = resizeFix}
function resizeFix() {
if (widthCheck != window.innerWidth || heightCheck != window.innerHeight)
document.location.href = document.location.href}
function DavInit(){
DynLayerInit()}
if (document.all||(document.layers&&display_in_NS==1))
window.onload=DavInit 
</script>
<script>
if (document.all)
document.write(myPuz.div)
else if (document.layers&&display_in_NS==1){
document.write(myPuz.div)
for (spacer=0;spacer<=linebreaks;spacer++)
document.write('<br>')
}
</script>